I spent the majority of my first year at university playing Mossmouth’s Spelunky — a cave-dwelling roguelite defined precisely by its punishing difficulty where one mistake can obliterate a seemingly perfect run in a single moment. Admittedly, I am frankly terrible at Spelunky, as after 50+ hours of playtime and…

Harry Boulton

Writer and Video-Maker of all things Video Games and Cinema. Particularly interested in space, interactivity, and attraction.

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